Daily Dose for 2017.09.26

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Unity Virtual Reality Projects
Commercializing Innovation
Get Programming with Go
Go Web Programming
Go in Action

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Books/Videos on Sale (or Free) Today

These deals are good for today only, so be sure to take advantage of the pricing before the offers expire.

Free Unity Virtual Reality Projects

Unity Virtual Reality Projects Free Packt eBook by Jonathan Linowes (valid through 9/26 at 19:00 EST). This book covers Virtual Reality, Unity 5, C#.

Publisher’s Description

What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.

Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.

You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.

By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.

So, let’s get to it!

What You Will Learn

Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language

About the Author

Jonathan Linowes is Principal at Parkerhill Reality Labs, an immersive media indie studio. He is a veritable 3D graphics enthusiast, Unity developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University, a master’s degree from the MIT Media Lab, founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is author of other books and videos from Packt Publishing including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).

$9.99 Commercializing Innovation

Commercializing Innovation $9.99 Apress eBook by Jerome Schaufeld. This book covers Commercializing Technology.

Publisher’s Description

Commercializing Innovation: Turning Technology Breakthroughs into Products shows how to turn ideas from R&D labs, universities, patent offices, and inventors into commercially successful products and services.

Commercializing technology has never been easy, and it’s getting tougher all the time. All the decisions you need to make are complicated by today’s breakneck rates of change in enabling technology and by competitive pressures disseminated globally at the speed of the internet: Where to get ideas? Which to pursue? Whom to hire? Where to manufacture? How to fund? Create a startup or license to another? To answer these questions adequately and bring sophisticated products and services successfully to market, you need to deploy the systematic methods detailed in this book.

Jerry Schaufeld–serial technology entrepreneur, angel investor, and distinguished professor of entrepreneurship–presents in detail his proven step-by-step commercialization process, beginning with technology assessment and culminating with the successful launch of viable products into the global market. Using case studies, models, and practical tips culled from his entrepreneurial career, he shows readers of Commercializing Innovation how to:

  • Source technology that can be turned into products
  • Recognize an opportunity to create a viable product
  • Perform feasibility analyses before sinking too much money into a project
  • Find the right method and means to introduce the product to market
  • Plan the project down to the last detail
  • Execute the project in ways that improve chances of its success
  • Comply with government regulation without crippling your project
  • Decide whether offshore manufacturing is your best option
  • Compete globally with globally sourced ideas and funding

About the Author

Jerome Schaufeld’s wealth of experience in entrepreneurship, operations, and general management of technology-based companies ranges from his current role as Professor of Entrepreneurship at Worcester Polytechnic Institute to an assignment as a commercialization consultant at Children’s Hospital in Boston. He served as Director of the RI Slater Fund, was President and CEO of Mass Ventures, and he has a “hands on” track record in several early-stage companies that ranges from functional to board-level advisory roles. He is a member of the Launch Pad Angel Group in Wellesley and co-founder of the Cherrystone Angels in Rhode Island. In addition, Professor Schaufeld is an advisor to the Boynton Angel group, a charter member of the national Angel Capital Association (ACA), and a founder/ participant in the regional NE Angels ACA group. Professor Schaufeld was a founder and the first Chairman of the MIT Enterprise Forum. He also founded the Incus Group, which is a CEO-level business acquisition and resource organization. Professor Schaufeld was co-founder of Phoenix Controls Corporation. The company pioneered an approach to the control of air flow in critical laboratory and hospital environments and was successfully sold to a Fortune 500 company. With a graduate engineering degree, research experience at MIT, an MBA, professional engineer’s license, and Professional Board Director’s Certification, Professor Schaufeld has a distinguished technical and operations-savvy managerial career. His current interest and research is in the area of improving the probability of success in early stage, innovative, technology-based ventures.

50% off Get Programming with Go

Get Programming with Go 50% off Manning’s eBook by Nathan Youngman. This book covers Go.

Publisher’s Description

Get Programming with Go introduces you to the powerful Go language without the confusing jargon or high-level theory. By working through over 25 quick-fire chapters, you’ll quickly pick up the basics of the innovative Go programming language! Most of the examples in this book can be executed in the Go playground, so you don’t need to worry about setting up a practice environment. Chock-full of engaging projects, you’ll crack ancient ciphers, discover the wonders of cellular automatons, plan a vacation on Mars, and direct rovers to gather weather data!

About the technology

Are you unsatisfied by the dichotomy between happiness-optimized scripting languages and high performance workhorse languages? Created at Google, Go is designed by and for working programmers who care about performance, reliability, and the experience of writing software. With its restrained and well considered design, Go is approachable to newcomers and refreshing for seasoned polyglots. With Go, you have the tools you need for rapidly building web, cloud, and systems applications. Best of all, it doesn’t take long to become productive in Go. Are your ready?

What’s inside

  • Broad coverage of Go syntax and features
  • A dip into the expansive standard library
  • Object-oriented design without objects or class
  • The nitty-gritty of memory management

About the reader

This book assumes you are familiar with a high-level scripting language such as JavaScript, Lua, PHP, Perl, Python, or Ruby.

About the author

Nathan Youngman is a contributor to Go’s open source ecosystem and organizer of the Edmonton Go meetup.

50% off Go Web Programming

Go Web Programming 50% off Manning’s eBook by Sau Sheong Chang. This book covers Go.

Publisher’s Description

Go Web Programming teaches you how to build scalable, high-performance web applications in Go using modern design principles.

About the technology

The Go language handles the demands of scalable, high-performance web applications by providing clean and fast compiled code, garbage collection, a simple concurrency model, and a fantastic standard library. It?s perfect for writing microservices or building scalable, maintainable systems.

About the book

Go Web Programming teaches you how to build web applications in Go using modern design principles. You?ll learn how to implement the dependency injection design pattern for writing test doubles, use concurrency in web applications, and create and consume JSON and XML in web services. Along the way, you?ll discover how to minimize your dependence on external frameworks, and you?ll pick up valuable productivity techniques for testing and deploying your applications.

What’s inside

  • Basics
  • Testing and benchmarking
  • Using concurrency
  • Deploying to standalone servers, PaaS, and Docker
  • Dozens of tips, tricks, and techniques

About the reader

This book assumes you?re familiar with Go language basics and the general concepts of web development.

About the author

Sau Sheong Chang is Managing Director of Digital Technology at Singapore Power and an active contributor to the Ruby and Go communities.

50% off Go in Action

Go in Action 50% off Manning’s eBook by William Kennedy, Brian Ketelsen, Erik St. Martin with foreword by Steve Francia. This book covers Go.

Publisher’s Description

Go in Action introduces the Go language, guiding you from inquisitive developer to Go guru. The book begins by introducing the unique features and concepts of Go. Then, you’ll get hands-on experience writing real-world applications including websites and network servers, as well as techniques to manipulate and convert data at speeds that will make your friends jealous.

About the technology

Application development can be tricky enough even when you aren’t dealing with complex systems programming problems like web-scale concurrency and real-time performance. While it’s possible to solve these common issues with additional tools and frameworks, Go handles them right out of the box, making for a more natural and productive coding experience. Developed at Google, Go powers nimble startups as well as big enterprises – companies that rely on high-performing services in their infrastructure.

About the book

Go in Action is for any intermediate-level developer who has experience with other programming languages and wants a jump-start in learning Go or a more thorough understanding of the language and its internals. This book provides an intensive, comprehensive, and idiomatic view of Go. It focuses on the specification and implementation of the language, including topics like language syntax, Go’s type system, concurrency, channels, and testing.

What’s inside

  • Language specification and implementation
  • Go’s type system
  • Internals of Go’s data structures
  • Testing and benchmarking

About the reader

This book assumes you’re a working developer proficient with another language like Java, Ruby, Python, C#, or C++.

About the authors

William Kennedy is a seasoned software developer and author of the blog GoingGo.Net. Brian Ketelsen and Erik St. Martin are the organizers of GopherCon and coauthors of the Go-based Skynet framework.

New/Updated Safari Books and Courses

Maker Media, Inc

O’Reilly Media, Inc.

New/Updated Pluralsight Courses

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